For Sale
Alan writes:
I hope everyone is having a great Christmas. But for some poor souls, the holiday season can be a time of bitterness and sadness. I'd like to take a moment to think about those less fortunate, those who are having a holiday that won't be filled with cheer and goodwill, but instead full of tears, regret, and frustration. I'm talking, of course, of those people who, with their family gathered around them, think it's a great idea to break out Monopoly.
But Monopoly is a classic that the whole family knows, you may well be thinking. But like Cliff Richard and the clap, just because something has been around for a long time and remained in circulation, it doesn't mean that it's any good. If a game generally has an obvious winner two hours in, but it takes another two hours to confirm it, something's wrong. All those stories of families falling out around the Monopoly board? Maybe it's not the family that's disfunctional. Maybe it's the game.
So my advice for the holiday season is to keep yourself warm by slinging that copy of Monopoly in the fire, and setting up a game that's quick to learn, has some interesting decisions, and won't cause violent recriminations and fistfights and banishments from the family home by the end. I recommend For Sale.
I've found that For Sale is quite easy to bring to the table. The property-buying-and-selling theme helps, as it's familiar and not going to put anyone off in the same way as a fantasy or sci-fi theme might. "It's like Monopoly, but quicker and better," you can say, even though the first part of that is a lie. It's not like Monopoly. It's fun.
Set up is simple. Each player gets a pile of coins, with which they will use in a series of auctions to buy a portfolio of properties (or hand of cards, if you prefer). These cards are valued between one (a cardboard box) and thirty (a space station). On each round, one card for each player is revealed, then in turn each player has the option of bidding higher than previously, or passing. If you pass, you pay half your current bid, or nothing if you haven't bid so far, and take the lowest-value card on display. If you win the auction, you pay your full bid. Then another auction round begins, starting with the winning player, until all the cards are gone.
With everyone now owning property, it's time to sell them off quick before the market tanks. A second deck of cards, this time representing sale values between nothing and £15K, is laid out one for each player, just as with the properties. Everyone selects a property card and places it face down, revealing it when everyone has done so. The highest value property gets the highest value cheque, the second-highest value property gets the second-highest value cheque, and so on. Soon your hand of properties will be replaced with a hand of cheques. Add these to anything left over from auctioning. Got the most money? Hooray! You won! Don't have the most money? Well, you didn't win, but with a game as short as this, you may be able to win the next one.
For Sale has a lot of interesting decisions you can make for its short play time, but never complicated enough to linger over. There's some randomness and luck, but not the frustrating kind, just enough to make the game different from play to play. Crucially, while some good decisions in the auction phase of the game can leave you in a strong position for the selling phase, a win is not guaranteed. Unlike choosing For Sale over Monopoly - then a win is almost certainly guaranteed.
For Sale at BoardGameGeek.































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